Or--Some words
of advice from the Student Design Contest Organizers!
The ASME Student Design
Contest is an excellent opportunity for you to exercise your new
engineering skills, have some fun, impress student colleagues and come
to the attention of industry representatives and recruiters. For
many of you it is also the means for satisfying one of your graduation
requirements.
As organizers, we want you
to succeed at your design task! A device which does not perform
at the contest is a disappointment to everyone (even though
occasionally the failures have been very entertaining). These
suggestions are offered here for your consideration, and to help you
have a successful contest experience.
Read them at your peril!
- Obtain a Mentor.
We strongly recommend that each team recruit a practicing
design engineer from a local ASME Section. These mentors can
provide a great wealth of advice and experience to you. Often
students have limited experience managing teams, budgets, schedules and
the like. A mentor with years of experience in the "real world"
would be an invaluable team asset. If you would like our help in
recruiting a mentor just click
here and send a brief message
describing how best to contact you. It may be advantageous to
find
a mentor at a local company who can offer you technical advice and
possible
funding.
- Get a team
together. These design problems are intended for a team of 2
to 4 students to work on. If you plan to try doing it all
yourself be prepared to do a lot of work. Also, most problems
involve at least some technical background normally found in the junior
and senior level courses, so you want at least some of your team to
be upper-classmen or upper-classwomen.
- Start Early.
It takes a lot of time to design, build, test, rebuild, test, fix,
test.... Probably if you estimate the time you think you
will need then double it you will be coming close. Triple your
estimated time and you are most likely there. Note: If
you estimate wrong and finish early there is no penalty. If you
finish late, however, you are out of the contest. Starting too
late
on the project probably causes more failures at the contest than
anything
else. See the
suggested schedule below.
- Start working on at
least two approaches in the early design stages. Don't grab
the first working idea you get and run with it. Make yourself
think about other possible approaches.
- Build in
adjustments. Do you have a critical dimension, such as a
belt centerline distance? Or a problem aligning a motor with what
it must drive? Build such things as belt tensioning pulleys,
slotted screw holes
for adjustment, flexible couplings, etc. Remember that dimensions
and lengths can change with temperature, moisture, time, etc.
Can you correct for these changes with easy, quick, last-minute
adjustments?
- Test and Test and Test
Once you have a working device your next assignment is to find
out what makes it NOT work. Can you quickly and
repeatedly disassemble it and reassemble it and have it still
work? Does it work on all floor or test surfaces? What
happens if (or when) it gets dropped? Could someone not on your design
team make your device work without help from you (other than
general
operating instructions)?
- Reliability here
is the name of the game, and it only comes about from testing and
modifying. Don't allow yourself to "baby" your design to
get it to work! If your device does not work without tender care
and careful adjustment it probably will not work at the contest.
Remember, if it works 4 out of 5 times when you try to complete the
given
task there is only a 64% chance that it will work for both runs at the
contest (unless something happens in the first run which influences the
result of the second run)! In other words, there is a
one-in-three
chance that you will fail at the contest. To have a 95% chance of
making both runs at the contest your device needs to succeed 97.5% of
the
times you press the start button--or about 48 out of 50 times. In
these contests a reliable device which operates at moderate speed
almost
always beats a semi-reliable device which is blazingly fast.
- Turn your
development device into a finished product. Once you have
gotten all the bugs out of your device using a developmental or
"breadboard" model it is time to put together he final device for the
contest. At this time you should clean up wiring and other loose
ends. Aside from purely aesthetic grounds, for example, neat
cabled wiring with good connectors is more reliable than a lot of loose
wires with "point-to-point" wiring. Remember that your colleagues
and possible future employers will be looking at your device and
forming
an opinion of you from what they see. For examples of
well-constructed
devices, see the
Photo gallery
- Make sure
you test the finished product. Does it really work like the
development model? (Answer: Probably not quite. There
were probably some things which you did not think important about
the breadboard model which turned out to be necessary to proper
function of the device. So you need to allow some additional
testing
and fixing time here for the finished product.)
Schedule suggestions
Designing and building
anything takes TIME! Ideas take a while to germinate.
Parts, materials, and other supplies take time to get, particularly if
they
must be ordered from out of town. It takes time to machine
parts. It takes time for adhesives to set up or paints to
dry. It takes time to test, and time to think about and find the
true reasons why your device did not work as expected. It takes
time to modify the device and test again.
This process cannot be
compressed into a few frantic days and nights. "Overnighters" and
heroic last-minute efforts are notoriously unproductive in working on a
contest like this. It is much better to work on the project for
a few hours at a time every few days over a couple of months.
The following schedule
assumes that you start the project at the beginning of the Spring
semester (mid-January for most US schools) and you need to complete it
for your RSC. Except for Region XIII The RSC's are scheduled in
late March or in April. So a ten-week schedule should allow
everyone to finish in time. And if you start earlier you can have
more
time. You should make up your own detailed schedule.
And then you need to stick to it!! If you fall behind
your schedule the remedy is heroic efforts to get back on schedule,
not to revise the schedule!!
With these caveats, here is
a very generic suggested schedule:
Week 1 Find
members and form teams
Read and study problem statement and existing "Questions and Answers"
Ask any clarifying questions of the organizing committee
Week 2 Generate
ideas for solving the problem (at least two approaches)
Week 3 Do
any simple tests and/or calculations necessary to prove that your
design concept will work.
Begin detailed design work.
Week 4 Complete
design work and draw up parts to be made (with dimensions). Order
parts and materials.
Week 5 Build
prototype device
Week 6 Finish
building prototype device and start testing
Week 7 Test
prototype device and modify device as test results
come in.
Order parts and supplies you may need for final construction
Week 8 Finish
testing prototype device and draw up final device design.
Order parts and supplies not anticipated before this.
Week 9 Build
final device
Week 10 Test
final device, modify as necessary. Organize tools, materials and
supplies for contest.
Good luck! See
you at the contest with an outstanding device!!
Photo Gallery
(Left)Winner of the 1999 IMECE contest. This
"Rock Retriever" performed reliably and well. Reliability was one
of the keys to its success.
New Mexico State entry, the second place winner at
the 1999 IMECE contest. A carefully made and reliable device.
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Do you have a
question?
The Q & A
section may have the answers you need. You can also post a question from
the Q & A site.
Note, all questions must be submitted by February 13,
2004.
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